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【演講】國立中央大學「臺灣科學特殊人才提升計畫」將於2026年10月17日(星期六)舉辦「蓋婭科普講座系列 64」線上專題演講,歡迎師生同仁踴躍報名參加。
[Lecture] National Central University’s “Taiwan Science Talent Enhancement Project” will hold the “Gaia Science Popularization Lecture Series 64” online lecture on October 17, 2026 (Saturday). Faculty, students and colleagues are welcome to register and participate.

公告類別:學術活動
發佈日期:2026/10/05 至 2026/10/16
點閱數:41

ㄧ、本次講座資訊重點如下:•時間:2026年10月17日(星期六)上午9:00(GMT+8) •主持人:施如齡 教授(國立中央大學網路學習科技研究所) •主講人: 藍慧芬 教授(Prof. NAH, Fiona Fui-Hoon) •講題: 基於腦電圖(EEG)的電子遊戲心流體驗研究(A Study of Flow Experience in Video Gaming using Electroencephalogram)。

二、主講人學經歷簡介: 藍慧芬教授現任新加坡管理大學計算與資訊系統學院教授,名列全球前2%頂尖科學家。她擁有英屬哥倫比亞大學管理資訊系統博士學位,並曾獲國際資訊系統協會會士(2025)及亞洲前50大科技女性領袖獎(2024)等榮譽,專長涵蓋人機互動、神經資訊系統與生成式 AI 等。

三、講題介紹: 本次演講探討電子遊戲中的「心流體驗」,透過腦電圖(EEG)技術分析玩家的大腦神經與心理反應,深化人機互動理解並提供遊戲介面與虛擬實境設計之優化指標。

四、報名與注意事項:報名網址:https://docs.google.com/forms/d/e/1FAIpQLSdwog2cnOE7PJkajOkGmFkU0F9F1fey7ZAMeDvPSHDZZM-bkA/viewform?usp=dialog。

五、「 臺灣科學特殊人才提升計畫 」官網:https://ps1tw.astro.ncu.edu.tw/ttss/index.php/2021gaiastemls/ 及臉書: https://www.facebook.com/TaiwanTopScienceStudentProject?locale=zh_TW。
I. Key information for this lecture:
• Date: October 17, 2026 (Saturday) 9:00 AM (GMT+8)
• Moderator: Professor Shih Ju-Ling (Institute of Network Learning Technology, National Central University)
• Speaker: Professor Fiona Fui-Hoon (Prof. NAH)
• Topic: A Study of Flow Experience in Video Gaming using Electroencephalogram (EEG)

II. Speaker's Academic Background: Professor Fiona Fui-Hoon is currently a professor at the School of Computing and Information Systems, Singapore Management University, and is ranked among the top 2% of scientists globally. She holds a PhD in Management Information Systems from the University of British Columbia and has received numerous accolades, including Fellow of the Association for Information Systems (2025) and the Asia Top 50 Women in Technology Leaders Award (2024). Her expertise covers human-computer interaction, neural information systems, and generative AI.

III. Lecture Introduction: This lecture explores the "flow experience" in video games. Through electroencephalography (EEG) technology, it analyzes the player's brain neural and psychological responses, deepening the understanding of human-computer interaction and providing optimization metrics for game interfaces and virtual reality design.

IV. Registration and Notes: Registration website: https://docs.google.com/forms/d/e/1FAIpQLSdwog2cnOE7PJkajOkGmFkU0F9F1fey7ZAMeDvPSHDZZM-bkA/viewform?usp=dialog.

V. "Taiwan Top Science Student Project" official website: https://ps1tw.astro.ncu.edu.tw/ttss/index.php/2021gaiastemls/ and Facebook: https://www.facebook.com/TaiwanTopScienceStudentProject?locale=zh_TW.

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